| I set the sequencing program to
operate at a nominal speed of 100. It is important to have this middle
value of tempo because I can easily speed the music up to 240 or as slow
it down as much as I want. It is not necessary to insert any time signature
for this method. The notes in each measure may not necessarily match up
with the bar lines in the correct places, but this does not matter. What
is important is for the notes to sound at the correct times. |
| |
| Having done that, I then decide
the spacing of the beats in the bar and the speed by entering a number
of notes of short duration, say middle C5, duration 50 ticks, equally spaced.
For example I may put the first beat at 1:1:00, the second at 1:2:00, the
third at 1:3:00 and so on. I listen to these note to determine if the tempo
is right. I make sure that the duration between them is an easy number
for the mathematics. For example, if the resolution is 120 ticks per beat
it is easy to divide 120 by two to give half notes, divide by 4 for quarter
notes etc. (If I find that the tempo is too slow, I may try a spacing of
say 100 ticks per beat, and then the notes would occur at 1:1:00, 1:1:100,
1:2:80, 1:3:60 etc, assuming 120 ticks equal one beat). If I chose a resolution
of 384 ticks per beat the mathematics would be different but the principle
would be the same. |
| |
| Having decided on the spacing
of the beats for the correct tempo, I then work on the melodic line. I
calculate the duration of the notes based on 120 ticks per beat. For half
notes, I just divide by two, so a bar full of them would occur at 1:1:00,
1:1:60; 1:2:00 etc. For shorter or longer notes I use the same procedure. |
| |
| For dotted rhythms, eg a dotted
quaver followed by a semiquaver, the dotted quaver will sound on the beat
and the semiquaver will sound 90 ticks later. I figure this out by dividing
the 120 ticks by 4 = 30, and the dotted quaver is 90 ticks long and the
semiquaver therefore occurs 90 ticks afterwards. It is easy to calculate
the time any note is played by this method. Triplets would be figured out
by dividing the total number of ticks, ie 120 by 3, ie 40, so that the
1st note occurs on the main beat, the second is 40 ticks after this and
the third one another 40 ticks later. A triplet in midi time starting on
measure 12, beat 1 would have notes sounding at 12:1:00, 12:1:40 and 12:1:80. |
| |
| I use this method to work out
the times that all notes are played. Having determined the times that they
sound, I then calculate their durations. If the triplet mentioned before
is played legato, the note durations would be just over 40 ticks each,
ie 45 or 50 so they slightly overlap. The exception is for the same note
played repeatedly. It is important to include a short time space in between
the note otherwise the note will not sound the second time. |
| |
| The next stage is to adjust the
velocity values so that the melodic line has some shape to it, and to arrange
the phrasing. Phrasing can be achieved by making small pauses in between
legato groups of notes. I also insert midi expression controller 11 values
to shape dynamics of the line. |
| |
| After I have arranged the melodic
line I cut, copy or paste the line into the respective lines of orchestral
instruments. I change the channel numbers, alter pitch (sometimes transposing
entire lines up or down). While I am doing this I listen carefully to each
line to make sure it sounds as I intended. I also listen to it played with
other lines to ensure the harmony and balance are correct. |
| |
| (to be continued) |
|
|
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